Blender Add-on: ReNim Node

$0+
Anas RAR
62 ratings

ReNim Node

Donation base project.
Blender add-on allow you to retarget any animation to bone or bone control.

Very good for retarget any motion capture animation to any rig.

No worry about bone orientation and scale.

The purpose is to retarget animation and clean up action with NLA Editor


Show Case


Current Version : 0.1.2 [19/12/20]


Feature

  • Mapping bone on the fly.
  • Easy tweak.
  • Preset.
  • Bake animation.


Origin

Retarget system originally from my previous project Blender UE4 Workspace for my retargeting custom rig for Unreal Engine in Blender [Github Issues].


Available On


Installation

  • Edit
  • Preferences
  • Add-ons
  • Install
  • Select ReNimNode.zip.
  • Install Add-ons.


How To Use

Match Pose

Match the Target armature to Source armature rest of pose.

E.G : Mixamo using  t-pose and Unreal Engine Mannequin using a-pose.

NOTE : Armature target and source must have same rotation, Mixamo armature come with rotation offset, you can apply the rotation by CTRL+A  🡆  Rotation


Editor Type

Change editor type to Retarget Animation Node.


Mapping Bone

  • New.
  • Add.
  • Object.
  • Target And Source Object .
  • Fill Target And Source.
  • Select Target And Source Armature.
  • Change Mode To Pose.
  • Select The Bone Target And Select The Source Bone.
  • Create Bone Node From Selected Bones.
  • BIND.

NOTE : You can mapping bone when the object node is binding.


Bake Action

BAKE ACTION
NOTE
:

  • You can add additional bone to bake
  • You need UNBIND to view baked action


Preset

Save

You can save current bone nodes to JSON file and reuse it.


Load

You can load bone nodes from JSON file.


Compatibility Test

  • 2.8+
  • 2.9+

https://blenderartists.org/t/renim-node-based-retarget-animation/1261958/

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ReNimNode.zip

Size
14.0 KB

Ratings

4.9
(62 ratings)
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$0+

Blender Add-on: ReNim Node

62 ratings
Buy this