Blender Add-on: ReNim Node
ReNim Node
Donation base project.
Blender add-on allow you to retarget any animation to bone or bone control.
Very good for retarget any motion capture animation to any rig.
No worry about bone orientation and scale.
The purpose is to retarget animation and clean up action with NLA Editor
Show Case
Current Version : 0.1.5 [2024-04-05]
Feature
- Mapping bone on the fly.
- Easy tweak.
- Preset.
- Bake animation.
Origin
Retarget system originally from my previous project Blender UE4 Workspace for my retargeting custom rig for Unreal Engine in Blender [Github Issues].
Available On
- Gumroad : https://gum.co/renim
- Github :Â https://github.com/anasrar/ReNim/releases
Installation
- Edit
- Preferences
- Add-ons
- Install
- Select ReNimNode.zip.
- Install Add-ons.
How To Use
Match Pose
Match the Target armature to Source armature rest of pose.
E.G : Mixamo using t-pose and Unreal Engine Mannequin using a-pose.
NOTE : Armature target and source must have same rotation, Mixamo armature come with rotation offset, you can apply the rotation by CTRL+A 🡆 Rotation
Editor Type
Change editor type to Retarget Animation Node.
Mapping Bone
- New.
- Add.
- Object.
- Target And Source Object .
- Fill Target And Source.
- Select Target And Source Armature.
- Change Mode To Pose.
- Select The Bone Target And Select The Source Bone.
- Create Bone Node From Selected Bones.
- BIND.
NOTE : You can mapping bone when the object node is binding.
Bake Action
BAKE ACTION
NOTE :
- You can add additional bone to bake
- You need UNBIND to view baked action
Preset
Save
You can save current bone nodes to JSON file and reuse it.
Load
You can load bone nodes from JSON file.
Compatibility Test
v0.1.2
- 2.8+
- 2.9+
v0.1.3
- 3.6.x LTS
v0.1.4 - v0.1.5
- 4.1.x
Community Support :Â https://blenderartists.org/t/renim-node-based-retarget-animation/1261958/
Hope this add-on useful for you.
follow my twitter if you want : @rrrriiiiiinnnn
ReNimNode.zip